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Razer Abyssus looks like quite a good option as it's small, no tacky thumb buttons, has more than enough DPI (actually a bit of a fault), and no mouse correction.Įdit: P.S. That said, the mini optical sensor is still absolute trash (I have two of them and they don't come anywhere near as good as 1.1/3.0).Ĭurrently using my G1 which has pretty bad correction. By the way, this is the reason progamers can get away with using a mini optical with 400 dpi - BW is limited to 640x480, so moving from one side of the screen to the other takes just over an inch.
This is a bit sad as I've always used 400 DPI Microsoft mice for their lack of mouse correction/angle-snapping and perfect sensors, but unless I want to play SC2 at 640x480, or 800圆00, it's not really feasible. Sorry for the misunderstanding in the OP papaz. In contrast to Quake and other FPS of course where you're actually turning about an axis (and generally use lower resolutions anyway). #110 papaz/unAimed, Yeah I've come to realise that in an RTS where you just have a cursor, you can't really increase sensitivity without losing precision given the fact your DPI dictates how much you have to move your mouse to move from one side of the screen to the other, dependent on your resolution. The only solution i can think of is mouse acceleration - at low movement speed you get true 1:1 and at faster speeds you skip pixels.īut you will not be able to go faster then 1000dpi on true 1:1Įdit: and the OP is talking about going around windows settings by directinput This is a technical limitation and can't be circumvented directly. > for every "dot/pixel" recognized by the mouse your cursor has to move 2 pixels > if you want to move faster then 1000 pixel per inch (lets say 2000) the mouse cannot handle it anymore technically > this means your mouse is able to recognize a inch/1000th
How does quake and other games go about this, that is increase or decrease mouse cursor speed without losing precision? They cant - they would have to increase the dpi of your mouse.īut why does the OP then say that blizz should implement directinput or raw input when the real and only solution to in game sensitivity is getting better dpi mouse?
Say that you want to increase in game sensitivity, how could blizz make the cursor go faster without skipping pixels, that is what windows sens does? The result turns out to be a perfect, accelerationless sensitivity for me, but you might be kinda screwed if you prefer something less sensitive. To fix it, I just had to put my SC2 in-game sensitivity to 0%. When you crank the speed up to an acceptable level for your everyday computer use, it somehow compounds with the sensitivity in SC2, making it insanely high. The only catch is that when you turn acceleration all the way down, it also turns sensitivity all the way down.
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It's free for the trial (only difference is a 10 second countdown on boot-up) and it works perfectly.
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Also, the lift-off distance seems to be increased on Macs (that is - when I pick up my mouse, it still tracks the movement, where lifting the same height on my PC wouldn't).
#Microsoft sidewinder usb overdrive how to#
Anyone know how to make your mouse crisp/no accel for Mac? I found a program called "Mouse Acceleration" that seems to take off mouse accel, but the mouse still seems very laggy in game.
#Microsoft sidewinder usb overdrive mac#
Just count yourself lucky you don't have to deal with the SC2's interaction with the horrendously broken (for games at least) mouse acceleration on Mac.Īgreed, Mac also seems to have a lag when you use a USB mouse (I've tried it with a mx518).